If you're happy with the All American, and none of these concerns apply to you, then I don't really see any other need to carry another close-quarters weapon. The following is based on Fallout Tactics and is not canon. 308 caliber rounds, models found in the wasteland have been rechambered for. Many 1-handed weapons (including Sleepytyme, but not That Gun) are holdout weapons, though. Sniper rifle (Fallout 1/2/Tactics) The DKS-501 sniper rifle is a long-range projectile weapon found in New California. Sure the Gobi does more dps, but if you're sniping the right way, you won't need more than one bullet. The mods for the Sniper Rifle add to it by making it weigh less than the Gobi and reducing gunshot noise making your sniping even more sneaky. Rifles are also not holdout weapons, which means you can't take them into casinos and other "weapon restricted" areas. The Sniper Rifle does more damage than the Gobi. There are pistol-type options available with a silencer if you're hell-bent on using a pistol. It does decent damage and the silencer means I can stay sneaky even in close quarters. I like Sleepytyme for this, which is a SMG that fires 10mm rounds. Having a backup weapon that fires something else might be good in these cases.Īnother thing to consider is if you want a sidearm that has a silencer. You'll come across many different types of ammo, and sometimes you might be low on 5.56. However, one advantage to multiple weapon types is fully using your available ammunition.
It does very good damage even into the mid- and late-game.
YES NOThe syntax for the "add item" cheat is player.Pistol? Rifle? Why not both! That Gun is my sidearm of choice, and it fires a rifle round, which means your ammo can be shared between your pistol and your rifle.